WIP - Box Lift
New WIP, it started off as the box lift assignment but i want to make this much more complicated.
This is the first official WIP capture, theres still some glaring rough stuff clearly visible, some things are to sudden when they should eb smooth, some things are sliding around still when they should eb planted, essentially its because im warming up to the idea of 3D Keyframing and inbetweening, haha. Its not bad, just takes some getting used to. Unlike my Much More short which was all straight ahead animation.
Also ep2 of Crash Without Recovery is in 3 shorter parts and they are out re-E3 predictions. I was pretty much caught off guard so i was unprepared, still i dont think i did too terribly, though i think the camera threw another 80lbs onto me haha.
First was me, representing Microsoft for the CRW E3 Round-Table
Secondaly was Steve, representing Nintendo
and lastly is Curtis, representing Sony
Labels: 3D Animation, Crash Without Recovery
